youtubewqp.blogg.se

Instal the last version for android Sticky Previews 2.8
Instal the last version for android Sticky Previews 2.8










instal the last version for android Sticky Previews 2.8 instal the last version for android Sticky Previews 2.8

Requires Burst 1.8.Įditor: Added a button in Device Simulator device list that installs package, which contains the latest device definitions from Unity.Įditor: Added ability to import export profiles in shortcut manager.Įditor: Added context column to ShortcutManager.Įditor: Added Edit-mode preview overlay for the Trail Renderer.Įditor: Added MinMaxCurveProperty Drawer for UIToolkit Inspector.Įditor: Added the ability to block shortcuts from triggering during playmode while the game view window is focused.Įditor: Added the ability to resize overlays.Įditor: Added the possibility of running tests in a specified order from a test list.Įditor: Frame Debugger: Not possible to set the min and max values for the Levels slider.Įditor: Frame Debugger: Now possible to add a shortcut to enable/disable a capture.Įditor: Frame Debugger: Now possible to copy a foldout or an entire event.Įditor: Frame Debugger: Now possible to see the Original and Used shaders in an event. Erroneous assets can be found in the project browser using a new filter and logged warnings and errors can be displayed on demand in the console from the asset inspector.īurst: Support for detecting managed breakpoints in code compiled with burst, and automatically switching the affected code to the mono execution path to allow managed debugging.

instal the last version for android Sticky Previews 2.8

Universal RP: Memory leak when in Play ModeĢD: New Light Batching Debugger feature use to debug sorting layers batched with Light2D and ShadowCaster2D.ĪI: Added an option to create a height mesh when you build the NavMesh at runtime.Īndroid: Added preliminary support for Magic Leap 2.Īndroid: Added support for Armv9 security features (PAC/BTI) for Arm64 builds.Īnimation: Added support for Animation Clips for multi-editing.Īnimation: Changed so fields on SerializeReference instances of MonoBehaviours can now be animated like fields directly on MonoBehaviours.Īsset Import: Warnings and Errors logged by AssetImporters during the import of an asset are now saved in the import result. Shader System: GameObjects doesn't get rendered when using "Unlit.Unlit_UsePass" Shader Metal: Unable to maintain 120fps consistently in a near-empty scene on iPhone 13 Pro MacOS: Crash on _pthread_kill when EditorUtility.OpenFolderPanel is executed Linux: Folder name is truncated when dot is used in the name IMGUI Framework: Array values aren't changed when altering them in a custom EditorWindow Asset - Database: Crash on GameObject::ActivateAwakeRecursivelyInternal when opening project












Instal the last version for android Sticky Previews 2.8